Current damage formula for Monster Hunter 3 (Tri) has been established.
Many components are similar to the original formula from previous games.
Elemental damage and raw damage are now added together before any decimals are
dropped. Sharpness now affects KO values by the same multiple as listed for
raw attack.
| [ATP x TYPE x SHARP x HITZONE / CLASS] + [ELEMENT x SHARP x ELMZONE / 10] = DAMAGE |
| Raw attack power listed in your status and element listed on your weapon. |
| Weapon Class | Attack Type | Description | Attack Value | ||
| Short Sword | Unsheathe Attack | Attack without weapon drawn | 16% | ||
| Jumping Attack | Down | ||||
| Upward Slice | L-Stick + Up | 14% | |||
| Regular Combo | Up x2 (2 hits) | 13% & 11% | |||
| SnS Combo | Up (2 hits, After regular combo) | 8%& 12% | 15 KO | ||
| Revolving Slice | X button | 24% | |||
| Horizontal Combo | Left x2 (2 hits) | 20% & 15% | |||
| Shield Combo | Right x2 (2 hits) | 8% & 12% | 15 KO (x2) | ||
| Guard Slice | Up (While guarding) | 14% | |||
| Short Sword has an inherent additional
multiplier of 1.06 for all cutting attacks. Does not apply to impact attacks with shield. |
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| Weapon Class | Attack Type | Description | Attack Value | |
| Lance | Normal Stab Combo | Up x3 (3 hits) | 23%, 23%, 30% | |
| Upward Stab Combo | Down x3 (3 hits) | 28%, 28%, 30% | ||
| Unsheathe Attack | Attack without weapon drawn | 28% | ||
| Counterattack | Left | |||
| Counterattack (Hold) | Left (Hold) | 30% | ||
| Lance Sweep | Right | 20% | ||
| Guarding Stab | Up (While guarding) | |||
| Forward Charge | X button (Hits repeatedly) | 20% x1, 16% | ||
| Charge Finisher | Up (During forward charge) | 40% | ||
| Shield Dash | L-Stick + Up (While guarding) | - | ||
| Shield Attack | Up (During shield dash) | 14% | 27 KO | |
| If (Impact Hitzone x .72) is greater than Cutting Hitzone, use (Impact Hitzone x .72) | ||||
| Forward Charge attack has a .25 multiplier for element, .50 multiplier on status. | ||||
| Weapon Class | Attack Type | Description | Attack Value | White | Yellow | Red | |||
| Longsword | Unsheathe Attack | Attack without weapon drawn | 28% | 29% | 30% | 36% | |||
| Step-Forward Slice | Up | ||||||||
| Follow-Up Slice | Up (After step-forward) | 23% | 24% | 25% | 29% | ||||
| Thrust | X button | 14% | 14% | 15% | 18% | ||||
| Upward Slice | Up (After thrust) | 18% | 18% | 19% | 23% | ||||
| Downward Slice | Up (After upward) | 23% | 24% | 25% | 29% | ||||
| Sweeping Slice (Back) | Down | 24% | 25% | 26% | 31% | ||||
| Sweeping Slice (Left) | Left | ||||||||
| Sweeping Slice (Right) | Right | ||||||||
| Spirit Attack | R button (Spirit bar empty) | 16% | 16% | 17% | 20% | ||||
| Spirit Attack 1 | R button (Spirit bar full) | 30% | 31% | 33% | 39% | ||||
| Spirit Attack 2 | R button (After spirit attack 1) | 36% | 37% | 39% | 46% | ||||
Spirit Attack 3 |
R button (3 hits, After spirit atk 2) | 18% 24% 10% |
18% 25% 10% |
19% 26% 11% |
23% 31% 13% |
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| Spirit Attack Finisher | R button (After spirit attack 3) | 36% | 37% | 39% | 46% | ||||
| Multiplier for connecting with the center of blade: 1.05 | |||||||||
| After spirit bar fills, temporary multiplier of 1.13 is activated for all attacks. | |||||||||
| Weapon Class | Attack Type | Description | Attack Value | |
| Greatsword | Vertical Slice | Up | 48% | |
| Unsheathe Attack | Attack without weapon drawn | |||
| Horizontal Slice | Left | 36% | ||
| Upswing | Right | 46% | ||
| Charge (Level 1) | Down (Hold) | 65% (x1.1) | ||
| Charge (Level 2) | Down (Hold) | 80% (x1.2) | ||
| Charge (Level 3) | Down (Hold) | 110% (x1.3) | ||
| Greatsword Slap | Up (After horizontal slice or kick) | 18% | 27 KO | |
| Overhead Smash | Up (After slap) | 52% | ||
| Smash Charge (Level 1) | Up (Hold, after slap) | 72% (x1.1) | ||
| Smash Charge (Level 2) | Up (Hold, after slap) | 90% (x1.2) | ||
| Smash Charge (Level 3) | Up (Hold, after slap) | 115% (x1.3) | ||
| Multiplier for connecting with center of blade: 1.05 | ||||
| Charging past level 3 will result in damage equal to a level 2 charge. | ||||
| Weapon Class | Attack Type | Description | Attack Value | |||||||||
| Hammer | Unsheathe Attack | Attack without weapon drawn | 15% | |||||||||
| Hammer Check | Down | 15% | ||||||||||
| Hammer Pound 1 | Up | 52% | 15 KO | |||||||||
| Hammer Pound 2 | Up (After hammer pound 1) | 20% | 15 KO | |||||||||
| Golf Swing | Up (After hammer pound 2) | 65% | 27 KO | |||||||||
| Level 1 Charge | R button | 22% | 15 KO | |||||||||
| Level 1 Follow-up | Up (After level 1 charge) | 15% | ||||||||||
| Level 2 Uppercut | R button | 36% | 27 KO | |||||||||
| Level 3 Superpound | R button (2 hits) | 20%& 76% | 48 KO | |||||||||
| Level 3 Spin Attack | L-stick + R button | 20%, 10% (x5) | ||||||||||
| Level 3 Spin Release | Up (During Spin Attack, before 3rd revolution) | 60% | 27 KO | |||||||||
| Level 3 Spin Golfswing | Up (During Spin Attack, after 3rd revolution) | 90% | 48 KO | |||||||||
| Level 3 Spin Finisher | No button pressed while spinning | 40% | 27 KO | |||||||||
| Weapon Class | Attack Type | Description | Attack Value |
| Switch Axe (Axe) | Overhead Slice | Up | 54% |
| Forward Thrust | L-Stick + Up | 20% | |
| Side Slice | Right | 25% | |
| Unsheathe Attack | Attack without weapon drawn | ||
| Transform Sword->Axe | R button (In Sword mode combo) | ||
| Upswing | Down | 38% | |
| Continuous Slash Combo | Down (After Upswing, 2 hits) | 10% & 10% | |
| Switch Axe (Sword) | Horizontal Slice | Up | 22% |
| Upward Slice | Right | 30% | |
| Downward Slice | Down | 34% | |
| Unsheathe Attack | Attack without weapon drawn | ||
| Transform Axe -> Sword | R button (In Axe mode combo) | ||
| Thrust | X button | 30% | |
| Combo Burst | X button (after thrust, 6 hits) | 15% (x6) | |
| Burst Finisher | X button (after combo burst) | 60% | |
| For weapons with attack vial: use 1.25 variable for all attacks in Sword Mode. | |||
| For weapons with elemental vial: use 1.25 variable for all attacks in Sword Mode. | |||
| Sharpness Color | Attack Modifier | Element Modifier |
| Red | .50* | .25 |
| Orange | .75* | .50 |
| Yellow | 1.0* | .75 |
| Green | 1.05 | 1.0 |
| Blue | 1.20 | 1.0625 |
| White | 1.32 | 1.125 |
| Purple | 1.50 | 1.20 |
*At yellow sharpness or below, a small chance of damage correction can
occur. This will cause you to do only
40% of the actual listed damage. To avoid this, keep your weapon in green
sharpness or higher.
| See hitzone charts for variable. Enter as a decimal. Example: 80 = .80 |
| See hitzone charts for variable. Enter as a decimal. Example: 80 = .80 |
| Amount of element listed on your weapon status. |
| Weapon | Multiplier |
| Short Sword | 1.4 |
| Lance | 2.3 |
| Longsword | 3.3 |
| Great Sword | 4.8 |
| Hammer | 5.2 |
| Slash Axe | 5.4 |