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Damage Formula

 

Current damage formula for Monster Hunter 3 (Tri) has been established.  Many components are similar to the original formula from previous games.  Elemental damage and raw damage are now added together before any decimals are dropped.  Sharpness now affects KO values by the same multiple as listed for raw attack.

 

Formula:
[ATP x TYPE x SHARP x HITZONE / CLASS]
+
[ELEMENT x SHARP x ELMZONE / 10] = DAMAGE

 

 

Attack Power (ATP)
Raw attack power listed in your status and element listed on your weapon.

 

 

Attack Type (Type)
Weapon Class Attack Type Description Attack Value
Short Sword Unsheathe Attack Attack without weapon drawn 16%
Jumping Attack Down
Upward Slice L-Stick + Up 14%
Regular Combo Up x2 (2 hits) 13% & 11%
SnS Combo Up (2 hits, After regular combo) 8%& 12% 15 KO
Revolving Slice X button 24%
Horizontal Combo Left x2 (2 hits) 20% & 15%
Shield Combo Right x2 (2 hits) 8% & 12% 15 KO (x2)
Guard Slice Up (While guarding) 14%
Short Sword has an inherent additional multiplier of 1.06 for all cutting attacks. 
Does not apply to impact attacks with shield.

 

 

Weapon Class Attack Type Description Attack Value
Lance Normal Stab Combo Up x3 (3 hits) 23%, 23%, 30%
Upward Stab Combo Down x3 (3 hits) 28%, 28%, 30%
Unsheathe Attack Attack without weapon drawn 28%
Counterattack Left
Counterattack (Hold) Left (Hold) 30%
Lance Sweep Right 20%
Guarding Stab Up (While guarding)
Forward Charge X button (Hits repeatedly) 20% x1, 16%
Charge Finisher Up (During forward charge) 40%
Shield Dash L-Stick + Up (While guarding) -
Shield Attack Up (During shield dash) 14% 27 KO
If (Impact Hitzone x .72) is greater than Cutting Hitzone, use (Impact Hitzone x .72)
Forward Charge attack has a .25 multiplier for element, .50 multiplier on status.

 

 

Weapon Class Attack Type Description Attack Value White Yellow Red
Longsword Unsheathe Attack Attack without weapon drawn 28% 29% 30% 36%
Step-Forward Slice Up
Follow-Up Slice Up (After step-forward) 23% 24% 25% 29%
Thrust X button 14% 14% 15% 18%
Upward Slice Up (After thrust) 18% 18% 19% 23%
Downward Slice Up (After upward) 23% 24% 25% 29%
Sweeping Slice (Back) Down 24% 25% 26% 31%
Sweeping Slice (Left) Left
Sweeping Slice (Right) Right
Spirit Attack R button (Spirit bar empty) 16% 16% 17% 20%
Spirit Attack 1 R button (Spirit bar full) 30% 31% 33% 39%
Spirit Attack 2 R button (After spirit attack 1) 36% 37% 39% 46%

Spirit Attack 3
 
R button (3 hits, After spirit atk 2) 18%
24%
10%
18%
25%
10%
19%
26%
11%
23%
31%
13%
Spirit Attack Finisher R button (After spirit attack 3) 36% 37% 39% 46%
Multiplier for connecting with the center of blade: 1.05
After spirit bar fills, temporary multiplier of 1.13 is activated for all attacks.

 

 

Weapon Class Attack Type Description Attack Value
Greatsword Vertical Slice Up 48%
Unsheathe Attack Attack without weapon drawn
Horizontal Slice Left 36%
Upswing Right 46%
Charge (Level 1) Down (Hold) 65% (x1.1)
Charge (Level 2) Down (Hold) 80% (x1.2)
Charge (Level 3) Down (Hold) 110% (x1.3)
Greatsword Slap Up (After horizontal slice or kick) 18% 27 KO
Overhead Smash Up (After slap) 52%
Smash Charge (Level 1) Up (Hold, after slap) 72% (x1.1)
Smash Charge (Level 2) Up (Hold, after slap) 90% (x1.2)
Smash Charge (Level 3) Up (Hold, after slap) 115% (x1.3)
Multiplier for connecting with center of blade: 1.05
Charging past level 3 will result in damage equal to a level 2 charge.

 

 

Weapon Class Attack Type Description Attack Value
Hammer Unsheathe Attack Attack without weapon drawn 15%
Hammer Check Down 15%
Hammer Pound 1 Up 52% 15 KO
Hammer Pound 2 Up (After hammer pound 1) 20% 15 KO
Golf Swing Up (After hammer pound 2) 65% 27 KO
Level 1 Charge R button 22% 15 KO
Level 1 Follow-up Up (After level 1 charge) 15%
Level 2 Uppercut R button 36% 27 KO
Level 3 Superpound R button (2 hits) 20%& 76% 48 KO
Level 3 Spin Attack L-stick + R button 20%, 10% (x5)
Level 3 Spin Release Up (During Spin Attack, before 3rd revolution) 60% 27 KO
Level 3 Spin Golfswing Up (During Spin Attack, after 3rd revolution) 90% 48 KO
Level 3 Spin Finisher No button pressed while spinning 40% 27 KO

 

 

Weapon Class Attack Type Description Attack Value
Switch Axe (Axe) Overhead Slice Up 54%
Forward Thrust L-Stick + Up 20%
Side Slice Right 25%
Unsheathe Attack Attack without weapon drawn
Transform Sword->Axe R button (In Sword mode combo)
Upswing Down 38%
Continuous Slash Combo Down (After Upswing, 2 hits) 10% & 10%
Switch Axe (Sword) Horizontal Slice Up 22%
Upward Slice Right 30%
Downward Slice Down 34%
Unsheathe Attack Attack without weapon drawn
Transform Axe -> Sword R button (In Axe mode combo)
Thrust X button 30%
Combo Burst X button (after thrust, 6 hits) 15% (x6)
Burst Finisher X button (after combo burst) 60%
For weapons with attack vial: use 1.25 variable for all attacks in Sword Mode.
For weapons with elemental vial: use 1.25 variable for all attacks in Sword Mode.

 

 

Sharpness (SHARP)
Sharpness Color Attack Modifier Element Modifier
Red .50* .25
Orange .75* .50
Yellow 1.0* .75
Green 1.05 1.0
Blue 1.20 1.0625
White 1.32 1.125
Purple 1.50 1.20

 *At yellow sharpness or below, a small chance of damage correction can occur.  This will cause you to do only
40% of the actual listed damage.  To avoid this, keep your weapon in green sharpness or higher.

 

Monster Hitzone (HITZONE)
See hitzone charts for variable.  Enter as a decimal.  Example: 80 = .80

 

 

Element Hitzone (ELMZONE)
See hitzone charts for variable.  Enter as a decimal.  Example: 80 = .80

 

 

Elemental Power (ELEMENT)
Amount of element listed on your weapon status.

 

 

Class Multipliers (CLASS)
Weapon Multiplier
Short Sword 1.4
Lance 2.3
Longsword 3.3
Great Sword 4.8
Hammer 5.2
Slash Axe 5.4

 

 

 

 

 

 

Notes:
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